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	<title>Chris Miller &#187; AI</title>
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		<title>Artificial Intelligence 4</title>
		<link>http://chris-miller.org/archives/2005/05/25/artificial-intelligence-4/</link>
		<comments>http://chris-miller.org/archives/2005/05/25/artificial-intelligence-4/#comments</comments>
		<pubDate>Wed, 25 May 2005 16:43:17 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[University]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[exam]]></category>

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		<description><![CDATA[Review of AI4 exam.]]></description>
			<content:encoded><![CDATA[<p>So AI is one hell of a <em>huge</em> course.  There was lots to learn, lots that could come up and lots that I didn&#8217;t know!  The start and end of the course were my strongest points, the middle part was perhaps my worst section of the course.</p>
<p><span id="more-95"></span></p>
<h3>
Question 1<br />
</h3>
<ul>
<li><span class="green">A</span> &#8211; Definition of Turing Test in AI <small>[4]</small></li>
<li><span class="orange">B</span> &#8211; Advantages and disadvantages of learning capabilities in intelligent agents <small>[3]</small></li>
<li><span class="green">C</span> &#8211; Define <em>problem generator</em> give trade-offs <small>[3]</small></li>
<li><span class="orange">D</span> &#8211; Define <em>memes</em> and how they play a part in agent design <small>[4]</small></li>
<li><span class="orange">E</span> &#8211; Compare behavior-based, classical and hybrid approaches to robot design <small>[5]</small></li>
<li><span class="green">F</span> &#8211; Issues related to evaluation functions in search-based game players <small>[3]</small></li>
<li><span class="green">G</span> &#8211; Alpha-beta pruning, effects on computational cost and quality of results <small>[3]</small></li>
</ul>
<h3>
Question 2<br />
</h3>
<ul>
<li><span class="orange">A</span> &#8211; Defining <em>precepts</em> and <em>actions</em> <small>[3]</small></li>
<li><span class="green">B</span> &#8211; Three novel features to be included in mobile system <small>[6]</small></li>
<li><span class="orange">C</span> &#8211; Define utility function and give refinations for the features in part b <small>[4]</small></li>
<li><span class="orange">D</span> &#8211; Fundamental issues in perception, examples with features in part b.  Sensor fusion. <small>[6]</small></li>
<li><span class="red">E</span> &#8211; Role of emotions in design of agents, relevance to mobile agent <small>[6]</small></li>
</ul>
<h3>
Question 3<br />
</h3>
<ul>
<li><span class="green">A</span> &#8211; 3 reasons for not using deterministic logic in medical diagnosis <small>[3]</small></li>
<li><span class="orange">B</span> &#8211; Definition of belief networks.  Benefits in terms of computational, knowledge elicitation and interpretability <small>[6]</small></li>
<li><span class="orange">C</span> &#8211; Define <em>maximum expected utility</em>, relationship with AI and human decision making <small>[4]</small></li>
<li><span class="red">D</span> &#8211; <em>Explaining away</em> in belief networks <small>[3]</small></li>
<li><span class="green">E</span> &#8211; Probability computations <small>[5]</small></li>
<li><span class="green">F</span> &#8211; Same as part E, using <em>natural frequencies</em> <small>[2]</small></li>
<li><span class="red">G</span> &#8211; Draw and explain <em>risk-averse</em> utility curve for a lottery <small>[3]</small></li>
<li><span class="red">H</span> &#8211; Equation to support decision process <small>[4]</small></li>
</ul>
<p>The exam was not as bad as could have been expected.  I did manage to draw some random graph for the risk-averse utility curve, with axes labeled risk and averse respectivley.  Hope I managed to scrape a decent grade.<br />
- Chris</p>
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